Archive for November, 2010

Update(s): Herblore Habitat and More!

Good morning RunescapeTimes, I’ve just woken up, just visited runescape.com, and just been hit by a flood of update posts. Wow! I’m going to try and summarise them for you.

There’s a new activity out, called Herblore Habitat. It’s an activity to train farming, hunter, and herblore. 54 farming is required, and to get any benefit in the other skills, a minimum level is required: 54 for herblore and 70 for hunter. Oh yeah and thanksgiving event but that’s not important at all.

Achievement diaries and objectives have been “reworked“. My knee-jerk reaction on logging in is “OH GOD THE HORROR”, but I’m sure you’ll be hearing more from me about it once I’ve learnt to operate the confounded system.

Big changes for new accounts, and character/display names vs usernames. Cliffnotes: new accounts login with email, unused character names to be freed up if criteria met, existing users continue as they were.

There have been graphics options updates, one, two.

The game bar has been updated.

Sheesh, this is what I get for not playing for a day or two?

Old quests – New engine?

Take yourself back to September 2004 – Runescape 2 has just been released, Legends’ quest is the hardest in the game, and the newest quest, Tai Bwo Wannai Trio, is the best Runescape’s technology can offer. Over the next 6 years, Jagex will massively refit the Runescape game and engine: over 100 new quests will be released; trading and PVP will both be turned on their heads; six whole new skills will be released. Behind the scenes, two key features will be added to quests: persistent world map changes (see Garden of Tranquility) and individual player bosses (see Desert Treasure).

Well, congratulations if you remember this far back, because it really has been six years. More importantly, those two key quest features still haven’t trickled back to some of the key quests in the game. Today I’ll be looking at three old, core quests in the game, and the points where the lack of technology really shows.

Note that the rest of this post contains spoilers about the storylines of and tasks required in various quests.

Legends’ Quest

This was once the peak of your questing career. Your reward: Access to the Legends’ guild. Nowadays there are better areas, harder quests, and cooler rewards available, but starting Legends is a prerequisite for a section of Recipe for Disaster, and finishing it is required for While Guthix Sleeps. Lame as it may have become, Legends’ quest will still be completed by a lot of players.

Problem areas

  • On the way to in to unblock the spring, you fight 3 guardian spirits. There are a number of spawns of each in the cavern – presumably so that multiple people can fight at once – and they remain once you’ve defeated one.
  • After your second fight with Nezikchened, you move a massive boulder out of the way to unblock the spring. Although the boulder promptly rolls back into place, the quest considers you successful

Underground Pass

This is the difficult, frustrating, and downright creepy prerequisite for Regicide, which is the prerequisite for Mourning’s End I, which is the prerequisite for.. Well, you know. You can’t skip this quest, it’s core to the Plague City storyline, and unlocks the far west Elven area of the world map.

Problem areas

  • At the very beginning of the pass, you burn a bridge… Or wait, a rope in the bridge-lowering mechanism. This causes the bridge to lower and allow you to cross. The rope then somehow magically fixes itself and raises the bridge again.
  • Remember squishing the unicorn? Everybody remembers squishing the unicorn. Once you’ve viewed the squish cinematic, you’re teleported to a “room” of the dungeon just next door to the room with the original, still intact unicorn. (That’s right, you didn’t squish him. He was pre-squished). Future attempts to pass through the unicorn room will instead transport you to this new, squished unicorn room.
  • During that incredibly frustrating section with the bridges which you fall off of, you kill a few demons. Those demons promptly respawn and remain aggressive, although their apparent lack of death does not hinder your future quest progress
  • When returning for Regicide, Iban’s throne room still shows Iban cursing at you and casting nasty magic on the floor. However, when you go to enter the room, you’re transported again to a “completed” room on some empty part of the world map. This room contains some friendly wizards and the well of voyage as opposed to a back-from-the-dead Iban.

Waterfall Quest

This gives you access to the good old fire giant caves under Baxtorian Falls, and is a prerequisite for Desert Treasure. ’nuff said.

Problem areas

  • When boarding the raft, you can clearly see a broken raft downstream. You’re promptly teleported to this broken raft, from where you can see the original raft still outside the house.
  • At the end part of the quest, you modify the chalice room by raising the steps. From now on, when you enter the door to this room, you are teleported to a second, “modified” chalice room. From outside of the door you can clearly see the original chalice room, with no steps.

A Website with Pizzazz!

It has been a while since I last posted an article. As such, a lot can change when one is gone for extended periods. One of those changes was the look of the RuneScape website.

In my opinion, it looks great and is definitely a step up from its previous version. My favorite feature has to be the gobs of new content readers are now treated to. In particular, the “Hot Forum Topics” are a tremendous resource that will surely get buzz. I have already seen an increase in activity on the official RuneScape forums. I am not sure if it is fair to attribute that to the new section on the website, but nonetheless it is providing an avenue to help advertise threads.

The overall look of the site lends itself to better organization and easier access to site functions such as the built-in search engine, the polls, and the expanded menu at the bottom of the page. There should be no excuse for someone not to be able to find what they need on the site anymore. It’s that good, in my view.

Cosmetically, the colors and varying image types are creative. The header image adds a dramatic appeal. It inspires a feeling of action and exploration. I particularly like the stone, almost mechanical appearance of the navigation bar.

All in all, I am quite happy with the new site page. The people who created it over at Jagex did a fantastic job. Hopefully, the new homepage will prove to be a useful area of the website for years to come.